Skills

Since the time-worn strategy of "spam B to dodge attacks" works so well in this game, skills are a lot less useful here than in previous Fire Emblem games. Abusing the Training Grounds function in the Camp makes the stat-raising skills here functionally useless. But others can be game-breaking in a good way: "Potent Potion", for example, can retrofit ally-healing capabilities onto characters who are not able to equip staffs, and "Iote's Shield" makes flying units massively overpowered by removing their vulnerability to archers.

Note: skills associated with DLC characters will not be available unless the corresponding DLC pack is installed, even if said characters are in the base game but non-playable (such as Owain). This can be checked on the crest page in the "Generic Skills Table".

Potent Potion

Using medicine on yourself heals nearby allies by the same amount.

Live to Serve

Using a staff on an ally heals you by the same amount.

Luna

Lowers enemy's Def and Res on a hit. Increases with Lck.

Str +10

Increases Str by 10.

Pavise

Reduces damage from axes, lances, and swords. Increases with Lck.

Sol

May recover HP by slaying strong enemies. Increases with Lck.

Solidarity

Increases Vanguard's damage when paired up as a Support unit.

Awakening

Increases damage dealt during Awakening Mode.

Astra

Increases the speed of Regular Attacks and Strong Attacks.

Def +10

Increases Def by 10.

Skl +10

Increases Skl by 10.

Max HP +10

Increases max HP by 50.

Aegis

Reduces damage from bows, lances, and stones. Increases with Lck.

Trample

Increases damage dealt to foot soldiers.

Mag +10

Increases Mag by 10.

Res +10

Increases Res by 10.

Dracoshield

Decreases damage the Vanguard receives while in Pair Up.

Paragon

Grants more experience from defeating enemies.

Sp +10

Increases Sp by 10.

Armored Blow

Prevents enemy attacks from interrupting your attacks.

Pass

Prevents enemy attacks from interrupting your movement.

Lck +20

Increases Lck by 20.

Payday

Receive more gold. Increases with Lck.

Amaterasu

Slowly heals the partnet while in Pair Up.

Counter

Makes blocking powerful attacks sometimes emit shockwaves.

Lethality

May raise power of critical hits and combos. Increases with Lck.

Lone Wolf

Increases damage when not paired up with another unit.

Iote's Shield

Nullifies enemy effectiveness.

Quick Wit

Critical hits fill Awakening gauge regardless of weapon advantage.

Resonating Power

Boosts damage dealt based on how close the unit's Str and Mag are.

Vengeance

HP slowly drains; normal damage rises in proportion to remaining HP.

Galeforce

Warrior and Awakening Gauges fill when defeating strong enemies.